

Proclamations, arrived to Stronghold Kingdoms in client update 2.0.1.1 This gave Stewards, Sheriffs, Governors and Kings the ability to send messages.

If a player fails to achieve a prize the first time then he will have to wait to attack again as there is a 24-hour cooldown period on Treasure Castles. Players, when attacking the Treasure Castle, need to cover as much ground as possible to uncover the puzzles/treasure. The castle, like the Paladin, will arrive and stay between 7 – 14 days before it will vanish. This appropriately coloured "gold castle" will sit there waiting for its puzzles to be solved and will yield to the savvy player, prizes according to the level of castle and tier given. Treasure Castles, like the Paladin's Castle, does not send out attacks. The castle will vanish within 7 – 14 days. Players can attack and clear it but will gain no honour from doing so. When the Paladin lands it will give a +10 or +15 popularity increase to all villages within that parish. Implemented in client version 2.0.11.3, it brings with it "good will" rather than the usual negative popularity and constant attacks. Paladin's Castles, is a new AI to arrive in Stronghold Kingdoms in the shape of a green castle icon. If you opt to attack another player, this will cost honour thereby making every decision influence the next. As the game progresses, honour is accumulated and used to rank higher, but honour can be gained, or lost. Defend your castle in turn from an attacking enemy AI Siege Camp or enemy players. Obtain honour peacefully by banqueting or choose an aggressive means by attacking wolf lairs, bandit camps and AI castles. Use research points to unlock different aspects of the game. Juggle research to unlock what the castle needs, food, weapons, or basic resources like stone and wood, used to build everything in the castle or village. Starting resources are given to each new player and from that beginning how the village is managed, is essential to building a strong foundation to defend against all enemies. Players are greeted by a tutorial after placement of their village. Gameplay ElementsĬommunication with one's neighbors is vital to a player's advancement and enjoyment of all that Stronghold Kingdoms offers. When the successful candidate becomes steward they gain control of the parish army along with the ability to set taxes ( tithe), and build the necessary guilds to improve life for all in the parish. This is usually referred to as a monk war in the game vernacular. If Theology is researched, then monks can be deployed to infiltrate the parish and influence the vote. When two or more players wish to be Steward they can negotiate to decide who will take control of the parish, or take it by force, razing out the opposing players village from that parish. All players can vie for stewardship of the parish, dependent on rank. From this beginning, strategic decisions are made and dialogue established with fellow parish members which introduces the social aspect of Stronghold Kingdoms.

The player begins relatively alone, one village among others in a single parish. An individual player's success is not entirely predicated upon the ability to defeat computer-generated enemies, but also upon teamwork with fellow players. construction and design, Stronghold Kingdoms incorporates a variety of architectural, economic, military, agricultural, mercantile, industrial and political elements which challenge the player's ability to prioritize, direct work-flow and resources and administrate their holdings in the manner of a medieval land holder or noble. In addition to the central theme of castle. Afterwards, an open Beta was run for just under 2 years before the game's official release on 17 October 2012. These were drawn from previous testers of Firefly Studios games, and volunteers of other prominent fansites. The first Alpha test began in 2009 and was open to 150 players. Firefly Studios started development of Stronghold Kingdoms in 2007 as their first entry into the MMO genre.

#STRONGHOLD KINGDOMS NEW WORLD SERIES#
It was developed by Firefly Studios and based upon their commercially successful and popular Stronghold series of games. Stronghold Kingdoms ( SHK) is a massively multi-player online real time strategy game ( MMORTS) with a Medieval castle building theme.
